While at Petrol Ad, we were tasked to recraft and build a final version for this Blizzard Entertainment title.
My responsibilities included
- outsource partner art and production direction
- modeling and texturing revisions
- unreal engine material and lighting adjustments
- final rendering and 2d post work
Two localized versions for Japan and Taiwan were needed and I headed handled a lot of the production on these as well.
The 3d assets needed to be delivered to an external animation studio for rendering outside of the Unreal Engine pipeline so I was involved with the planning and considerations there as well.