• CALL OF DUTY
  • CALL OF DUTY

CALL OF DUTY

At Petrol Advertising I was involved in a lot of Call of Duty 3d work.
Between the Keyart for the primary campaigns as well as the different seasons for Warzone, BlackCell, and Battlepass lots of 3d was needed for the conceptual phases as well as the final images.
All work was done working in tandem with creative directors and our illustration team.

For numerous campaigns I executed character and weapon posing, asset material setups, and character lighting were all key phases to help produce some exciting pieces. 
These two warzone seasons above are good examples as I handled most of the character posing, lighting, and final rendering to provide our illustration team for these lineups